Physilect Developing A Series Of Exergames That Use Movesense Sensor As A Controller

Physilect Exergames using Movesense sensor

Physilect, a Finnish pioneer of computer aided remote rehabilitation, is developing a series of exergames that use Movesense sensor as a controller. With the games, Physilect is combating the problems arising from immobility and helps people stay active and have fun at the same time.

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Exergames are computer games that are also a form of exercise. Exergames have different targets such as motivating players to exercise, preventing the sedentary behavior related to usual computer games, guiding players to specific exercises for health purposes, or simply to make the games more fun and engaging.

The current pandemic situation has induced a boom of home training solutions that often include gamified elements. New home fitness solutions are bringing large amounts of cyclists daily on their stationary bikes to race against each other in the virtual world or runners to run famous routes on a treadmill with a monitor. With other systems, users are working out in front of a screen and a camera and get cheered up, instructed, and rewarded for good performance by AI based analysis, reports Movesense.

“We have invested a lot of effort in getting to know how to use Movesense in games,” says Arcady Khotin, Physilect Chairman of the Board.

We used the global pandemic time and organized a group of remote game developers around our company and gave them our Android SDK to simplify the connection to the sensor. Now we have several games pending”

There are also some Movesense powered products with exergames elements on the market. Volava launched a fitness boxing kit for home use and Virtual KnockOut is working on a boxing game.

Physilect Exergames using Movesense sensor
Movesense

On the other side, the pandemic and related lockdowns have reduced the amount of physical activity for a big part of the population. Physilect is developing a series of exergames to combat the problems arising from immobility.

Physilect has just launched the first game of the family, Pottery Fitness. The game simulates a potter’s wheel to train your hands, wrists, and forearms. It uses Movesense sensor data to control the game by measuring player’s hand movements.

Pottery Fitness is not a medical application, but it helps to maintain physical activity for those who lead a sedentary life, work a lot at the computer and may suffer from carpal tunnel syndrome.

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The Physilect SDK consists of a set of “listeners” that report to the developer about actions like rotation or direction of movement or time between actions, state of balance, etc. It helps using the usual terms of in-game mechanics applied to the use of the sensor.

Physilect is offering their SDK free of charge to everyone interested in implementing Movesense sensors in their applications.

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Cathy Russey () is Online Editor at WT | Wearable Technologies and specialized in writing about the latest medical wearables and enabling technologies on the market. Cathy can be contacted at info(at)wearable-technologies.com.